Wednesday, October 12, 2011

Letter spacing

I'm not a big fan of on-line games. To be honest I'm not a big fan of computer games generally, either they are too difficult for me to get in to, or they are brilliantly simple and addictive so I have to stop myself playing them. However I'm going to make an exception for this one.

Kern Me is a simple puzzle that might help modellers with one of the toughest challenges we face - correct letter and number spacing.

I have putting transfers on a freshly painted model. There's always a whole lot of poking and prodding to get the things centred and level. Then I move on to numbers and have all that fun again with the added joy of trying to get the spacing correct. I swear the things move too - more than one model has been decreed correct only for mt o spot an obvious error a few hours later.

Kern Me has the player dragging letters around to get the correct spacing. I'm not saying that it will train your eye perfectly but it's not bad. I scored 75 on the first go which is better than I might expect. With only 10 rounds, it doesn't eat up too much of your time either.

Play Kern Me

D9502

A post on a model making blog about letter spacing - can I claim the prize for most anoraky addition to teh Interweb today ?

3 comments:

neil whitehead said...

Rule of thumb is to draw a line through the centre of each of the letters. Then take any 3 letters (or numbers) and equally space the centre lines of the 3 repeat for the rest of the letters. In this way you can space the letters as far apart or as close together and they will be correctly spaced. Kerning is slight adjustments to get letters to fit together visually such as tucking a letter under the bar of a T i.e. 'Ta' to make the spacing visually correct

Phil Parker said...

THAT is the point the the Internet. Thanks for this, I always thought there must be some science behind letter spacing but hadn't a clue what it was. Thanks for sharing this.

Steve said...

Shame its not possible to drag the transfers left and right on the model until you get it right!